Fantasmagoria Maquínica

Mídia e memória no design sonoro dos jogos digitais

Authors

DOI:

https://doi.org/10.29146/ecops.v25i1.27819

Keywords:

Media ecology, Audiovisual memory, Digital games, Sound Design, Aesthetics

Abstract

Throughout the historical development of new technologies, operational noises and unintentional sounds from each medium were absorbed as part of aesthetic repertoires. As electricity became a daily conductor of energy, the sound of electrical failures began to coexist with sounds of creaks and collisions of the mechanic milieu. In contemporary sound design, electric clacks and rumbling motors coexist with new noises provided by digital techniques and aesthetics. By observing the case of digital games, we propose to think such sonic phantasmagoria as a creative process that stems from the cultural memory of media, opposing the current understanding of audiovisual memory as an inventory to be filled.

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Author Biography

Eduardo Harry Luersen, Zukunftskolleg, Instituto de Estudos Avançados da Universidade de Konstanz

Pesquisador de Pós-Doutorado do Zukunftskolleg, Instituto de Estudos Avançados da Universidade de Konstanz, vinculado ao Departamento de Estudos de Literatura, Artes e Mídia na mesma instituição. Doutor em Ciências da Comunicação pela Universidade do Vale do Rio dos Sinos, designer gráfico pela Universidade Federal de Pelotas e músico experimental.

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Published

2022-06-21

How to Cite

Luersen, E. H. (2022). Fantasmagoria Maquínica: Mídia e memória no design sonoro dos jogos digitais. Revista Eco-Pós, 25(1), 223–248. https://doi.org/10.29146/ecops.v25i1.27819