Gamificação

o que é e como lutar contra ela

Autores

  • Jamie Woodcock Escola de Economia e Ciência Política de Londres
  • Mark R. Johnson Universidade de Sidney

DOI:

https://doi.org/10.29146/eco-ps.v26i2.28179

Palavras-chave:

antitrabalho, trabalho, jogo, resistência, Internacional situacionista

Resumo

Gamificação é entendida como a aplicação de sistemas de jogo - competição, recompensas, quantificação do comportamento do jogador/usuário - em domínios não relacionados a jogos, como o trabalho. Neste artigo, os autores distinguem entre dois tipos de gamificação: primeiro, a 'gamificação de cima', envolvendo a otimização e racionalização das práticas de trabalho pelo gerenciamento; e segundo, a 'gamificação de baixo', uma forma de resistência ativa contra o controle no trabalho. O artigo conclui com um novo apelo a essa ‘gamificação de baixo’, que é uma forma ideal de resistência contra a gamificação de cima e sua captura do jogo em busca do trabalho.

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Biografia do Autor

Jamie Woodcock, Escola de Economia e Ciência Política de Londres

É um pesquisador baseado em Londres e professor sênior na Universidade de Essex. Ele é autor de livros, incluindo "Troublemaking" (Verso, 2023), "Employment" (Routledge, 2023), "The Fight Against Platform Capitalism" (University of Westminster Press, 2021), "The Gig Economy" (Polity, 2019), "Marx at the Arcade" (Haymarket, 2019) e "Working the Phones" (Pluto, 2017). Sua pesquisa é inspirada pela investigação dos trabalhadores e se concentra no trabalho, economia do trabalho, economia de plataformas, resistência, organização e videogames.

Mark R. Johnson , Universidade de Sidney

É professor na área de Culturas Digitais na Universidade de Sidney, na Austrália. Seu trabalho se concentra na transmissão ao vivo de jogos de vídeo no Twitch.tv, bem como nos e-sports e jogos competitivos, gamificação e jogos digitais de azar, geração de conteúdo procedimental e design de jogos. Ele também é desenvolvedor de jogos independentes, e ficou conhecido pelo jogo “Ultima Ratio Regum”.

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Publicado

08-11-2023

Como Citar

Woodcock, J., & Johnson , M. R. (2023). Gamificação: o que é e como lutar contra ela. Revista Eco-Pós, 26(2), 107–137. https://doi.org/10.29146/eco-ps.v26i2.28179